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I've been working in the industry as a Sr Java API Engineer for 10+ years. Design…

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Experiencia y educación

  • WiFiesta Inc.

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Cursos

  • Assassin’s Creed Syndicate - Jugando en el límite entre las cinemáticas y el gameplay. Pablo Toscano, Ubisoft. ImageCampus

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  • Clinica Realización de Video Juegos AAA. Pablo Toscano, Ubisoft. ImageCampus

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  • Conferencia FullStachTech 2016 - Hosted by Mercadolibre

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  • Couchbase NoSQL istration Course - Hosted by Timothy Serewicz - November 30th 2016 - December 3rd 2016

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  • Desarrollo de Videojuegos con Unity3D - ImageCampus

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  • Tecnicas Avanzadas de Diseño con OOP. Patrones de diseño. Java 8 streams/lambdas - 10Pines - Hosted by Hernan Wilkinson

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  • Workshop on Oracle Big Data - Webinar presented by Oracle´s partner Victor Rodrigues - July 29th 2016

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Proyectos

  • Spring Boot REST API 24hs Challenge

    This is a Hacker Rank project I implemented as a 24hs challenge. It exposes a modular components and packages design for a microservice solution using some design patterns, separation of concerns, unit testing, Spring Data with JPA, and MapStruct as Bean mapper.

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  • java 2 protobuf 2 gRPC

    - actualidad

    Project which aims to automatize protocol buffers IDL syntax v3 file creation out of Java classes/interfaces. Provides generation of gRPC stubs out of .proto IDL files. Provides a programmatic api to convert DTOs and/or Domain Model Objects into protobuf objects and viceversa.
    gRPC is a technology used in Microservices arquitecture as an efficient way to communicate services.

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  • eternity2_solver

    - actualidad

    This is a hobby project in which I work in a sporadic fashion in my spare time, adding latest performance improvements in the Java world.

    It's a Java implementation of a back-tracker for the Eternity II board game released in August 2007. Game terminated in 2010 without no one claiming the solution. Prize for any valid solution was 2 million usd.

    This back-tracker uses smart prunes, data structures for quickly accessing information, micro optimizations, implemented solutions from…

    This is a hobby project in which I work in a sporadic fashion in my spare time, adding latest performance improvements in the Java world.

    It's a Java implementation of a back-tracker for the Eternity II board game released in August 2007. Game terminated in 2010 without no one claiming the solution. Prize for any valid solution was 2 million usd.

    This back-tracker uses smart prunes, data structures for quickly accessing information, micro optimizations, implemented solutions from some MIT papers, and more.

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  • Signaling Server on Spring Boot with Websockets for WebRTC Videochat

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    Implementation and deployment on AWS of a Signaling Server using Spring Boot with Websockets. A Signaling Server acts as a bridge for pairs trying to create a p2p connection for Realtime Videochat using WebRTC tech stack. Additionally I installed a TURN/STUN server which are tools to assist in p2p discovery process.

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  • Trivia Crack (Preguntados)

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    Game's goal is to obtain all six characters on a wheel. Each character represents one of the question categories: Art, Science, Sports, Entertainment, Geography and History. The first player to obtain all six characters will be the winner of the match. Each match will have a maximum of 25 rounds.

    Otros creadores
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  • Unity3D 3.5 - marioBadClone

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    This is a personal project as proof of several concepts for a 2.5D platform game created in Unity 3.5 targeting ARMv6 Android platforms. Currently it uses a lot of Super Mario I sprites, only for testing purpose. The game is in heavy development phase, only one very small level playable by the moment.

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Reconocimientos y premios

  • WiiSimTenis. Contest Finalist Wiideojuegos 2010

    Grupo de Investigación en Agentes Inteligentes y Computación Ubícua (AICU), Universidad Politécnica de Madrid (UPM)

    WiiSimTenis. Contest Finalist Wiideojuegos 2010.
    Obteniendo 4º posición.
    Videojuego de entrenamiento de tennis desarrollado en Delphi sobre el motor gráfico Impromptu del PLADEMA (UNICEN). Captura y reconocimiento de gestos empleando el wiimote.
    Lettieri, Pablo Fabricio; Gariglio, Andrés; García Bauza, Cristian; D'Amato, Juan Pablo;

Idiomas

  • Español

    Competencia bilingüe o nativa

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    Competencia profesional completa

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