Distrito Federal, Brasil
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As a seasoned software developer, researcher, and entrepreneur, I am driven by the…

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Licencias y certificaciones

Experiencia de voluntariado

  • Organizer and Speaker

    Quality Saturday

    - actualidad 15 años 10 meses

    Ciencia y tecnología

    Event focused on promoting Software Quality techniques.

  • Gráfico Startup Weekend

    Mentor

    Startup Weekend

    - actualidad 13 años

    Potenciamiento económico

    Brasília

  • Gráfico Startup Weekend

    Mentor

    Startup Weekend

    - actualidad 12 años 4 meses

    Potenciamiento económico

    Brasília

  • Gráfico Lean Startup Machine

    Mentor

    Lean Startup Machine

    - actualidad 12 años 1 mes

    Potenciamiento económico

    Toronto

  • Gráfico Startup Weekend

    Mentor

    Startup Weekend

    - actualidad 11 años 3 meses

    Potenciamiento económico

    NEXT Brasília

  • Gráfico Startup Weekend

    Mentor

    Startup Weekend

    - actualidad 11 años 4 meses

    Potenciamiento económico

    Brasília

  • Gráfico SEBRAE

    Mentor

    SEBRAE

    - actualidad 10 años 8 meses

    Potenciamiento económico

    Desafio Sebrae Nacional

  • Founder and Organizer

    Dojo Day

    - 3 años

    Potenciamiento económico

    Every year, we take an afternoon to promote Software Craftsmanship, TDD and Coding Skill in Brasília. I gather 100 well-renowned people as well as beginners to share experiences and code.

  • Gráfico Startup Weekend

    Organizer and Mentor

    Startup Weekend

    - 3 mes

    Potenciamiento económico

  • Gráfico Startup Weekend

    Organizer and Mentor

    Startup Weekend

    - actualidad 9 años 3 meses

    Potenciamiento económico

    Startup Weekend Fintech #2 held at Bovespa/São Paulo

  • Gráfico Startup Weekend

    Organizer

    Startup Weekend

    - actualidad 9 años 2 meses

    Potenciamiento económico

    Brasília

  • Gráfico Startup Weekend

    Organizer and Mentor

    Startup Weekend

    - actualidad 9 años 1 mes

    Potenciamiento económico

    Startup Weekend Brasilia

  • Mentor

    3 Day Startup

    - actualidad 9 años 1 mes

    Potenciamiento económico

    http://brasilia.3daystartup.org/

  • Founder and Organizer

    Dojo Day #2

    - actualidad 9 años

    Potenciamiento económico

    An afternoon to promoting Software Crafstmanship, TDD and Coding Skill in Brasília.

  • Gráfico Startup Weekend

    Organizer and Mentor

    Startup Weekend

    - actualidad 8 años 9 meses

    Potenciamiento económico

    First Startup Weekend Fintech Brasilia.
    Was responsible for curating content and the team of mentors

  • Gráfico Agile Trends

    Facilitator

    Agile Trends

    - actualidad 8 años 10 meses

    Potenciamiento económico

    Responsible for facilitating an Open Space

  • Event Organizer

    CTO Summit

    - actualidad 6 años 7 meses

    Potenciamiento económico

    Organizer of the first edition of the CTO Summit Brasilia. Bringing together a select group of CTOs to discuss the challenges of their job.

Publicaciones

  • A Game Engine for building Ubigames

    NetGames 2014 - Network and Systems for Games

    Blurring the boundaries between the game world and the real world is the purpose of ubigames. This entices a higher level of engagement and immersion among players, an effect of great interest by the electronic game industry. Game engines have been employed by this industry to overcome several challenges and are a well established solution. However, ubigames still lack a solution that handles both the challenges of game development and those faced by ubiquitous computing applications. Here is…

    Blurring the boundaries between the game world and the real world is the purpose of ubigames. This entices a higher level of engagement and immersion among players, an effect of great interest by the electronic game industry. Game engines have been employed by this industry to overcome several challenges and are a well established solution. However, ubigames still lack a solution that handles both the challenges of game development and those faced by ubiquitous computing applications. Here is presented a game engine that helps building such games, providing transparent dynamic integration of heterogeneous devices and technologies for game developers.

    Otros autores
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  • A game engine plugin for ubigames development

    13th SBGames : Brazilian Simposium on Computer Games and Digital Entertainment

    Game engines are an integral part of game development, greatly
    easing the overall effort. Even though, ubigames still lack the availability
    of such advanced tools as those found for other platforms
    like consoles and mobile phones. In order to fill this gap, we have
    developed a Unity 3D plugin for building games compatible with
    the uOS ubiquitous middleware. The results of this implementation
    are evidentiated through two use case games, showing its compliance
    and stability.

    Otros autores
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  • Reconfigurable Games - Games that change with the environment

    13th SBGames : Brazilian Simposium on Computer Games and Digital Entertainment

    The purpose of ubiquitous computing lies on making computation invisible to s eyes. Ubiquitous games, on the other hand, try to embed electronic gaming experience into s lives, blending virtual and real components into the play. This type of games represents a challenge for game designers since they need to know which computing resources can be used to create the metaphors that will lead to new experiences. Reconfigurable games are a subset of such games. Their novelty resides in…

    The purpose of ubiquitous computing lies on making computation invisible to s eyes. Ubiquitous games, on the other hand, try to embed electronic gaming experience into s lives, blending virtual and real components into the play. This type of games represents a challenge for game designers since they need to know which computing resources can be used to create the metaphors that will lead to new experiences. Reconfigurable games are a subset of such games. Their novelty resides in creating games that self-adapt to changes in the real world, creating an ever changing gaming experience. This paper discusses the concept of reconfigurable games. More specifically, we identify the main characteristics of such games and discuss some of the challenges in their development, focusing on the diversity of interaction capabilities available.

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  • An Ontology-Based Model for Context Information Management in Smart Spaces

    IEEE 10th International Conference on Ubiquitous Intelligence & Computing and 2013 IEEE 10th International Conference on Autonomic & Trusted Computing (UIC/ATC)

    Smart applications rely on middleware abstraction to interact with the environment in order to collect relevant information for context determination. Among the forms of representing context in smart spaces, ontologies have been used because of the possibility of sharing, reusing and also modelling the semantics of context, independent of programming language, operational system and/or middleware used. This work presents an ontology-based model to applications in a ubiquitous…

    Smart applications rely on middleware abstraction to interact with the environment in order to collect relevant information for context determination. Among the forms of representing context in smart spaces, ontologies have been used because of the possibility of sharing, reusing and also modelling the semantics of context, independent of programming language, operational system and/or middleware used. This work presents an ontology-based model to applications in a ubiquitous environment. The proposed model was implemented and integrated into the uOS middleware, which has focus on service adaptability in smart spaces.

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  • uOS: A Resource Rerouting Middleware for Ubiquitous Games

    IEEE 10th International Conference on Ubiquitous Intelligence & Computing and 2013 IEEE 10th International Conference on Autonomic & Trusted Computing (UIC/ATC)

    Ubiquitous computing (ubicomp) relies on the computation distributed over the environment to simplify the tasks performed by its s. A smart space is an instance of a ubiquitous environment, composed of a dynamic and heterogeneous set of devices that interact to the execution of distributed smart applications. In this context, mobile devices provide new resources when they the environment, which disappear when they leave it. This introduces the challenge of self-adaptation, in…

    Ubiquitous computing (ubicomp) relies on the computation distributed over the environment to simplify the tasks performed by its s. A smart space is an instance of a ubiquitous environment, composed of a dynamic and heterogeneous set of devices that interact to the execution of distributed smart applications. In this context, mobile devices provide new resources when they the environment, which disappear when they leave it. This introduces the challenge of self-adaptation, in which smart applications may either include new resources as they become available or replace them when they become unavailable. Ubiquitous games combine ubicomp and computer game technologies to enrich 's experience and fun. Such games may benefit from different input and output resources offered by mobile devices. To the development and deployment of ubiquitous games, this work presents the uOS middleware. Using a DSOA (Device Service Oriented Architecture) based architecture and lightweight service discovery protocols, uOS ensures compatibility among resources, providing resource rerouting between heterogeneous and limited software and hardware platforms. The uMoleHunt game is presented to illustrate the practical application of uOS.

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  • Hydra: An Ubiquitous Application for Service Rerouting

    IEEE 9th Int. Conference on Ubiquitous Intelligence & Computing / 9th Int Conference on Autonomic & Trusted Computing (UIC/ATC)

    Computing devices are increasingly being incorporated into the physical environment that surrounds us, with smaller, cheaper, more reliable and lower power consumption appliances being manufactured. Presently, there is a profusion of mobile devices with multiple resources such as cameras, screens, keyboards, speakers, recorders and many others. These resources are commonly replicated in the environment, making the task of allocating them in a seamless and shared way a challenge to the s. In…

    Computing devices are increasingly being incorporated into the physical environment that surrounds us, with smaller, cheaper, more reliable and lower power consumption appliances being manufactured. Presently, there is a profusion of mobile devices with multiple resources such as cameras, screens, keyboards, speakers, recorders and many others. These resources are commonly replicated in the environment, making the task of allocating them in a seamless and shared way a challenge to the s. In this scenario, this work presents the modeling and implementation of Hydra, an application that recognizes the available resources and dynamically reroutes them, according to the s necessities. It runs on the uOS middleware, developed focusing on service adaptability in smart spaces. Thus, Hydra application integrates resources in the environment in order to provide the most adequate services to s.

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  • What is going on with ubicomp games

    SBGAMES - XI Simpósio Brasileiro de Jogos e Entretenimento Digital

    Games are a kind of application that stimulate the absorption of new
    technologies and forms of interaction by the . During game
    sessions, players tend to be more receptive to changes, diminishing
    the strangeness of some innovative technologies. On the other
    hand, ubicomp started as a vision of a world where the computer
    vanishes in the environment, helping and interacting with s in
    a unnoticeable way. The combination of games and ubicomp is
    relatively new. The ludic…

    Games are a kind of application that stimulate the absorption of new
    technologies and forms of interaction by the . During game
    sessions, players tend to be more receptive to changes, diminishing
    the strangeness of some innovative technologies. On the other
    hand, ubicomp started as a vision of a world where the computer
    vanishes in the environment, helping and interacting with s in
    a unnoticeable way. The combination of games and ubicomp is
    relatively new. The ludic and engaging aspects of games can be
    used to investigate ubicomp technologies on one side and, on the
    other, it is highly probable that ubiquitous games will play an important
    role in game market in the future. This article presents a
    study of ubiquitous games developed over the last decade. By analyzing
    them, it is possible to extract some common characteristics
    for comparison purposes. Therefore, this work search to highlights
    traits considered relevant for game design, providing guidelines for
    future research of ubigames

    Otros autores
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  • Um Modelo para Gerenciamento de Ontologias em Ambientes Sensíveis ao Contexto

    III Simpósio Brasileiro de Computação Ubíqua e Pervasiva

  • uP: A Lightweight Protocol for Services in Smart Spaces

    2011 4th International Conference on UbiMedia Computing (UMedia)

    The use of mobile devices in a cooperative way is a growing trend, especially in ubiquitous environments. It has created a challenge in of how best to connect these devices with greater efficiency. The use of distributed service-oriented architectures (like DSOA - Device Service Oriented Architecture), which takes into mobile devices restrictions, is shown as a natural candidate solution. In this article, we present the uP, a lightweight set of protocols designed to efficiently…

    The use of mobile devices in a cooperative way is a growing trend, especially in ubiquitous environments. It has created a challenge in of how best to connect these devices with greater efficiency. The use of distributed service-oriented architectures (like DSOA - Device Service Oriented Architecture), which takes into mobile devices restrictions, is shown as a natural candidate solution. In this article, we present the uP, a lightweight set of protocols designed to efficiently facilitate communication in a DSOA configuration. Empirical experiments indicate that this approach provides good results, allowing low consumption of energy in mobile devices within a DSOA environment.

    Otros autores
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  • DSOA: A Service Oriented Architecture for Ubiquitous Applications

    International Journal of Handheld Computing Research

    Ubiquitous environments are composed by a wide variety of devices, each one with different characteristics like communication protocol, programming and hardware platforms. These devices range from powerful equipment, like PCs, to limited ones, like cell phones, sensors, and actuators. The services provided by a ubiquitous environment rely on the interaction among devices. In order to the development of applications in this context, the heterogeneity of communication protocols must be…

    Ubiquitous environments are composed by a wide variety of devices, each one with different characteristics like communication protocol, programming and hardware platforms. These devices range from powerful equipment, like PCs, to limited ones, like cell phones, sensors, and actuators. The services provided by a ubiquitous environment rely on the interaction among devices. In order to the development of applications in this context, the heterogeneity of communication protocols must be abstracted and the functionalities dynamically provided by devices should be easily available to application developers. This paper proposes a Device Service Oriented Architecture (DSOA) as an abstraction layer to help organize devices and its resources in a ubiquitous environment, while hiding details about communication protocols from developers. Based on DSOA, a lightweight middleware (uOS) and a high level protocol (uP) were developed. A use case is presented to illustrate the application of these concepts.

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Proyectos

  • QualCanal

    - actualidad

    The Social Media TV Rating Index.

    Otros creadores
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  • Vidya Security WAF

    -

    Vidya is a Web Application Firewall that makes it easier for network s to keep their websites under protection against vulnerabilities not yet envisioned my their platforms.

    Otros creadores
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  • Ktrippers

    -

    A game that mixed your life with the life of tiny curious aliens living all around you.

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  • Peladroid

    -

    An app that helps soccer players to organize amateur matches.

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Reconocimientos y premios

  • Best PhD Thesis SBGames 2016

    XV Brazilian Digital Entertainment and Games Symposium

    Winner of the PhD Thesis workshop contest

  • Winner at Startup Farm Demo Day

    Startup Farm

    As CTO of Qual Canal, we're able to win the 1st pre acceleration StartupFarm program at Brasília.

  • Outstanding Information Technology Enterprise in 2011

    SINFOR (Information Industries Syndicate of Distrito Federal)

    Intacto was named as the outstanding Information Technology enterprise in 2011 by the Information Industries Syndicate of Distrito Federal by its contribution for the developing of the area at that year.

    I received this award representing Intacto from the governor hands as a memorable innovation company in the center-west Brazilian area.

  • Best SmarTV App

    Samsung

    Chosen the best app in 2011 for Samsung Smart TVs

  • Most Innovative TV Project

    Expo i9 - Rede Globo

    Winner at “Campus Party Projects present at Globo” in 2011 (with Qual Canal and HMA projects), a partnership between Campus Party and Rede Globo.

  • Best Project at Rio Info Innovation Showroom

    Rio Info Organization

    Winner at Rio Info 2011 Innovation Showroom with Intacto (Qual Canal and HMA solution) competing with the best projects of 17 states in Brazil.

Idiomas

  • English

    Competencia profesional completa

  • Portuguese

    Competencia bilingüe o nativa

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